Best Arena 12 Decks in Clash Royale (December 2024)

Are you looking for the best arena 12 decks for Clash Royale? Well, then, you have landed in the right place. In this article, will tell you about the best decks that can help you easily climb out of Arena 12 in Clash Royale. So, Let’s begin,

Best Arena 12 Decks in Clash Royale

Decks play a huge part when deciding the outcome of a battle in Clash Royale, so having a properly balanced deck will always give you an edge over your opponents. Having stronger cards are not always better as they need to be balanced and should complement and cover for tier strengths and weakness. 

Arena 12 is called the Spooky Town, and the arena is unlocked at 3800 trophies right after your climb from the Electro Valley. Keep on reading as we will break down the best decks you can make and play with to get out of Spooky Town and reach other higher arenas.

Cards Used To Create These Decks

Here we have listed all the cards that are used to create the decks:

  • Balloon
  • Electro Wizard
  • Guards
  • Baby Dragon
  • Tomb Stone
  • Inferno Dragon
  • Lava Hound
  • Zap
  • Graveyard
  • Mega Knight
  • Freeze
  • Royal Hogs
  • Fire Spirits
  • Valkryie
  • Mega Minion
  • Zappies
  • Arrows
  • Royal Recruits

Now, Let’s look at some of the best Decks you should use to climb out of Arena 12 Fast. 

Deck 1: Lava, Balloon, Tombstone, and Skeleton Guard

This is one of the most overpowered deck that I personally use in the game. The lava loon works exactly like the giant loon or the goblin giant loon combo. The advantage that the lava loon has over the other decks is that the lava loon is an air combo which makes it harder for the enemy to counter. You can also use different spells like the rage or the clone so that you can get extra damage out of the lava pups and the balloon bomb.

Clash Royale Arena 12 lava loon tombstone

The pure defensive units of this deck are your Tombstone, Skeleton Guard, baby dragon and inferno dragon. This deck is pushing-based, so if you want to play aggressively, start by deploying the lava hound behind the crown tower, wait for the elixir to build up, and then push with a balloon while keeping the arrows in the backup.

Deck 2: Mega Knight Graveyard Freeze Combo

This deck has a fairly high win rate and suits players with an aggressive play style in the game. This deck is hard to build as it requires the graveyard card, which is a legendary card, and on top of that, you also require the legendary card mega knight, which is hard to acquire. But this is one of those decks that can guarantee a win if you learn how to execute it properly. Use the mega knight to tank for the other cards and the graveyard and drop the freeze just in time to freeze the opponent’s defensive units.

Clash Royale Arena 12 mega knight graveyard

The defensive cards of this deck are your guard, baby dragon, Tombstone and the guards. This deck focus on aggressive plays and pushing rather than counter-pushing, so be sure to go for full combo commitments rather than playing half. You can also replace mega knight with goblin giant.

Deck 3: Royal Recruits Hogs Fireball Bait

This deck is a one-of-a-kind spam deck that allows you to bridge spam like no other. The deck uses hogs and royal recruits to easily push and take down towers, while the royal recruits are amazing at both offensive and defensive parts. 

Clash Royale Arena 12 royal recruit hogs

Start by putting the royal recruits as defensive units to defend against enemy troops and then put the hogs on the side, which has fewer royal recruits. This will force the opponents to split their defences which will make it super hard for them to defend.

The defensive cards of this deck are your arrow, inferno dragon, royal recruits and zappies. Try to counter-push with this deck and focus on split pushes to make the best out of this deck’s capabilities.

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Role Of Each Card in The Deck

Now, Let’s look at some of the best Decks you should use to climb out of Arena 11 Fast. 

Valkyrie: Now Valkyrie is again a very strong card when compared to other cards that cost the same as the Valkyrie. The Valkyrie provides you with excellent defence and offensive potential as this card has a ton of health and a ton of AOE damage.

Valkyrie can easily take out almost every swarm ground unit; she can also counter units like barbarians, Skeleton army, single-handedly counter any ground push, and easily counter prince and mini Pekka. She should be used with the tank or any other fast-moving cards like the mini Pekka, hog rider, or the prince, and she should be deployed in front of the fast-moving cards, so the enemy won’t be able to drop swarm units to block your push.

Arrows: Now Arrows, without a doubt, is the best spell card in the game which can be used to deal decent damage and kill swarm cards with ease. The arrow is the best card to have if you are looking for a positive elixir trade, as it can kill goblins, minions, minion hordes, skeleton army, and even goblin gang. The card can clear swarms and protect your tank so that it can reach and connect to the enemy’s tower.

Balloon: A balloon is an air unit that only targets building in the game. Now the balloon might not feel much of a strong card as the card doesn’t have much hp, but once you put a tank in front of him now, that becomes a different story. The most used balloon decks are the Giant loon and the Lava Loon deck.

Inferno Dragon: Rumours are that once the wizards upgraded the baby dragon with infernal technology, and now he terrorises players by being the legendary solid card. 

The inferno dragon is nothing but a flying infernal tower, he deals damage over time, and he is great at killing tanks and towers. If ignored, he can take the tower in a blink of an eye as his damage grows over time.

Mega Knight: Mega knight is a legendary card that can deal a ton of damage, but that is not the main problem. It is difficult to deal with him because he deals splash damage. Imagine someone with HP and damage of a Pekka but someone who can deal damage in a fireball area; yes, that’s a mega knight for you. Use him to kill enemies on defence or tank for supporting cards on offence, and he won’t disappoint you.

Lava Hound: The lava hound is a mystical beast that targets building only. The lava hound is great at tanking for the air units and is used mostly in air combos which can leave the enemy’s defence in chaos if they do not have enough air defence. Use the lava hound exactly like you would use a giant but make sure to take benefit of the lava pups.

Royal Recruits: The royal recruits are one of the most overpowered card in the game, which only cost about 7 elixirs. When deployed, the royal recruits split up in 4, and 3 formations for each bridge can give you a great split-pushing advantage as they are quite tanky. 

The royal recruits also have the shield mechanics advantage, which means spells like fireball or the log cannot kill them. They are great for both offensive and defensive plays in the game, and use them to guard for your main damage units.

Mega Minion: The mega minion is a very strong hard hitter, which can be used to kill supportive units. The mega minion can be easily compared to the mini Pekka; the only difference is that the mega minion is an air troop. But don’t get shocked as it can easily counter cards like the Valkyrie, wizard, hunter, executioner and most of the other legendary cards.

Zappies: The zappies do what their name suggests they zap, just like the electro wizard, but the zappies can stun the enemies for longer. The zappies can easily counter the cards like the inferno dragon, prince, sparky and others who have charge mechanics.

Hogs: The hog rider’s hog decided that it won’t just say as a ride and that they would fight as well. This union gave birth to hogs; they are fast, they target buildings, and they are irritating to defend against. Use them as the main tower hitters in a deck and make the other cards in the deck support them.

Freeze: The freeze is an epic card that just freezes everything for a short duration in the designated area. Use this to defend against big pushes of the enemy or use it to effectivity execute your attacks as you can use this to freeze the opponent’s units and tower.

Tomb Stone: Tombstone is another building card you unlock in the bone pit arena. This building is certainly one of the best building cards in the game, as it can positively trade 3 elixirs for more than that. The Tomb Stone can easily counter Giant, Hog rider, prince, mini Pekka, Valkyrie and many more cards, technically speaking, this building can counter almost every card in the game, and we highly recommend you to use it.

We hope that the information given in this article was helpful for you and that you reached your desired next arena in Clash Royale. That is all for this article; if you have questions regarding this article, feel free to comment using the comment section below.

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