Are you looking for the best arena 2 decks for Clash Royale? Well, then, you have landed in the right place. In this article, we will tell you about the best decks that can help you easily climb out of Arena 2 in Clash Royale.
Best Arena 2 Deck in Clash Royale
Decks play a huge part when deciding the outcome of a battle in Clash Royale, and so having a properly balanced deck will always give you an edge over your opponents. Having stronger cards is not always better as they need to be balanced and should complement and cover the strengths and weaknesses of other cards.
Arena 2 is called the Bone Pit, and the arena is unlocked at 300 trophies right after your climb from the Goblin Stadium. Keep on reading as we will break down the best decks you can make and play with to get out of the Bone Pit and Climb Up.
Cards Used To Create These Decks
Here we have listed all the cards that are used to create the decks:
- Giant
- Fireball
- Musketeer
- Baby Dragon
- Valkyrie
- Goblin Cage
- Arrows
- Tomb Stone
- Skeleton Army
- Mini Pekka
- Bomber
- Minions
Deck 1: Giant Baby Dragon
The Gaint baby dragon deck revolves around the concept of having a tank in the front and a non-touchable air unit at the back to support him. This deck is an aggressive deck, and to play this deck at its fullest, we recommend you drop giant at the back of your king tower and save up on elixir to deploy Baby dragon, Minions or Musketeer, whichever of the two that you currently have in your rotation.
You can also counter-push by using mini Pekka, but we don’t recommend it. Instead, you should use mini Pekka to kill opponents’ tanks and deploy minions or baby dragons and watch him take down a tower by himself.
Deck 2: Giant Bomber Deck
The classic Giant Bomber deck certainly brings out the potential of having a cheap deck as you can easily cycle through cards. While using this deck, your strategy should be to use Bomber, Musketeer and minions on defence.
When you successfully have defended against an enemy push, you can simply put a giant in front of the cards just at the bridge to create a massive push. The ideal push in this deck would be with Bomber and Giant at the ground and minions in the air, but you can play around with the combinations and see what works best in your matchups.
You can also use the baby dragon, Bomber and giant combo if the situation calls, but make sure to cycle out the opponent’s fireball before using this combo, and we can guarantee that you can easily take down a tower.
Deck 3: Valkyrie And Baby Dragon Deck
The Valkyrie and the baby dragon is a deck that requires you to play with cheap cards and fast hands. This deck has an average elixir cost of only 3.3 elixir, which in our opinion, is the true strength of this deck. When played correctly, all the cards in this deck can shine at offence and defence. Use Valkyrie as the tanking unit in this deck and support with other cards such as the baby dragon and the Bomber.
You should always try to play aggressive on this deck as the cheap elixir cost of the cards will make it easy for you to quickly cycle through the cards and use them for pushing or for counter-pushing. The tank killers of this deck are the Musketeer and the minions, while Valkyrie, Bomber and the baby dragon can easily take care of all the supportive units.
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Each Card’s Role in The Deck
Now, as you have seen our recommended decks for area 1, let’s talk about the possibilities and role of each card in this deck.
Giant: The Giant in this deck has only one job, which is to absorb as much incoming damage as it can and protect the Ally towers and other troops.
The Giant is the main card of the deck, and for a good reason, the Giant only targets towers and ignores every other troop. This makes the Giant an excellent card to Push and counter-push with. In counter-push scenarios, you simply try to defend without losing cards, that is supposed to by killing the opponent’s mini-Pekka with goblins at the front and Musketeer at the back; now you have a free musketeer; just put a giant in front of him and keep the arrow in the backup. In push, you place a giant behind your king’s tower and try to gather up elixir to defend and put support units behind the Giant, such as musketeers or archers.
FireBall: Fireball is your backup; if your push does not go well or you are in a tight spot in the defence, you can always use the fireball to deal massive damage in a moderate area. The fireball can one-shot a lot of troops in the lower arena, and on top of that, the fireball also is used to push back troops which can give your long-range defensive troops room to breathe.
Musketeer: The Musketeer in the mentioned decks is your ace for defence and offence; the Musketeer has amazing single target damage and can be used for both defence and offensive plays. Simply place Musketeer behind your archer towers and use other troops like
Goblins and mini Pekka to distract the incoming push from the opponents, and the Musketeer will easily chip out the opponent’s tanks.
Baby Dragon: Baby Dragon is a very cute character in the Clash universe but doesn’t just go on its cuteness as this card provides with a ton of utility. The baby dragon can single-handedly wipe out many cards like the Musketeer, skeleton army, and any Gaint push if placed in the proper position, which gives you an excellent positive elixir trade.
Use the baby dragon behind the tank card as a support unit, and the baby dragon will make sure that the tanks are connected to the crown towers. This combination is so toxic that the opponent may have to spend all their defensive units to stop this push.
Valkyrie: Now Valkyrie is again a very strong card when compared to other cards that cost the same as the Valkyrie. The Valkyrie provides you with excellent defence and offensive potential as this card has a ton of health and a ton of AOE damage.
Valkyrie can easily take out almost every swarm ground unit; she can also counter units like barbarians, Skeleton army, single-handedly counter any ground push, and easily counter prince and mini Pekka. She should be used with the tank or any other fast-moving cards like the mini Pekka, hog rider or the prince, and she should be deployed in front of the fast-moving cards, so the enemy won’t be able to drop swarm units to block your push.
Goblin Cage: Goblin cage is the only building card in arena 1, and it’s a highly underrated card, you can place the goblin cage around the middle part of your arena, and it will easily draw in buildings targeting troops like giants. Use them to lure giants so you can easily split the opponent’s push and then go for a counter push with the goblin that comes out of the cage.
Arrows: Now Arrows, without a doubt, is the best spell card in the game which can be used to deal decent damage and kill swarm cards with ease. The arrow is the best card to have if you are looking for a positive elixir trade as it can kill goblins, minions, minion hordes, skeleton army and even goblin gang. The card can clear swarms and protect your tank so that it can reach and connect to the enemy’s tower.
Tomb Stone: Tombstone is another building card you unlock in the bone pit arena. This building is certainly one of the best building cards in the game, as it can positively trade 3 elixirs for more than that. The Tomb Stone can easily counter Giant, Hog rider, prince, mini Pekka, Valkyrie and many more cards, technically speaking, this building can counter almost every card in the game, and we highly recommend you to use it.
Skeleton Army: Another great basic card and a must-have for every deck out there. Your deck must always have one swarm unit, and personally, I love the skeleton army for good reasons. This card provides excellent defensive power, and that too just for 3 elixirs; not bad, right?
It can easily counter almost all the Giant and single damage pushes like the Giant Musketeer or Giant Archer combo. It is also great at killing tanks like the Pekka and the Giant, but remember to use this card wisely as any splash damage card can easily counter the Skeleton army.
Mini Pekka: Just like Pekka, the mini Pekka hits like an absolute truck if it connects. The mini Pekka is fast on legs and can duel with almost every character in a 1v1 situation, and thus he is the tank killer in your deck. Use the mini Pekka to kill tanks like the Giant and then counter-push with cards like a musketeer, archers or spear goblin for some quick tower damage, and if neglected, the mini Pekka can single-handedly take down a tower.
Bomber: Now, this card is a beast when it comes to cheap splash damage units; the Bomber costs about two elixirs and can provide a ton of splash damage. The giant bomber combo is one of the most iconic combinations, and personally, it was the deck that I used to climb all the way to Royale Arena and then switch to Giant on deck. The Bomber can easily counter any giant push and is one of the best counters to swarm units.
We hope that the information given in this article was helpful for you and that you reached your desired next arena in Clash Royale. That is all for this article; if you have questions regarding this article, feel free to comment using the comment section below!
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