Best Arena 9 Decks in Clash Royale (December 2024)

Are you looking for the best arena 9 decks for Clash Royale? Well, then, you have landed in the right place. In this article will tell you about the best decks that can help you easily climb out of Arena 9 in Clash Royale. So, Let’s begin,

Best Arena 9 Decks in Clash Royale

Decks play a huge part when deciding the outcome of a battle in clash royale, so having a properly balanced deck will always give you an edge over your opponents. Having stronger cards are not always better as they need to be balanced and should complement and cover for tier strengths and weakness. 

Arena 9 is called the Jungle Arena, and the arena is unlocked at 2600 trophies right after your climb from the Frozen Peak. Keep on reading as we will break down the best decks you can make and play with to get out of the Jungle Arena and reach other higher arenas.

Cards Used To Create These Decks

Here we have listed all the cards that are used to create the decks:

  • Balloon
  • Valkyrie
  • Mega Minion
  • Goblin Gang
  • Dart Goblin
  • Inferno Dragon
  • Arrow
  • Mega Knight
  • Miner
  • Fireball
  • Musketeer
  • Fire Spirits
  • Cannon
  • Balloon
  • Arrow
  • Skeleton
  • Goblin Gaint

Now, Let’s look at some of the best Decks you should use to climb out of Arena 9 Fast. 

Deck 1: Mega Knight Balloon Party

This deck is very powerful, and trust me when I say this, as I used this deck with low-level cards to win against level 14 king tower opponents in the legendary arena multiple times. This deck has amazing offensive powers with a balloon, inferno dragon and mega knight but the beauty of this deck is that offensive cards like a mega knight and inferno dragon can also be used as defensive cards. 

Clash Royale Arena 9 MK ballon

This deck focuses on counter-pushing, so defend your towers by using optimal troops and then counter-push by using cards like the mega knight or the balloon. Don’t forget to keep arrows in backup for those minions or minion hordes.

The pure defensive cards in the deck are your mega minion, Valkyrie, goblin gang and the dart goblin, but you can use them all for counter-pushing as well cause they really compliment the attack cards of the deck.

Deck 2: Balloon and Miner

This is again one of the underrated decks in clash royale. The balloon is, without a doubt, a very hard hitter in the game that can take towers with ease if neglected. Now add to the point that you have a very light deck that costs only 3 elixirs; you have some serious control now. Use the miner and then deploy the balloon on the bridge while keeping arrows in the backup.

Clash Royale Arena 9 miner ballon cycle

The defensive cards of this deck are your musketeer, fireball, skeleton, and cannon. Use them in conjunction with one another for the ultimate defence but remember to keep attacking as this deck really favours offensive play style.

Deck 3: Gaint Miner Balloon Control Deck

This deck is my personal favourite out of all the other decks mentioned in this article, as this deck has an astounding win rate of 90 per cent. I played this deck with low-level cards and won in most of my games.

Clash Royale Arena 9 gg ballon

Yes, In the beginning, you might have to practice a bit, but trust me, it’s worth it. The goblin giant works as a tank while providing air support as he carries two spear goblins so that the balloon can connect to the tower. If the Goblin dies, you can throw in a miner to tank for the balloon but remember the trick to winning with this deck is to know when to deploy the balloon.

The defensive cards of this deck are your Inferno dragon, dart goblin, Valkyrie and the goblin gang. This deck focus on pushing for the most part but you can also go for counter-pushing if your Valkyrie or inferno dragon is in good health.

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Role Of Each Card in The Deck

Now that you have seen all the cards and our recommended decks let us talk about the possibilities and role of each card in the deck.

Musketeer: The musketeer in the mentioned decks is your ace of defence and offence; the musketeer has amazing single target damage and can be used for both defence and offensive plays. 

Simply place a musketeer behind your archer towers and use other troops like Goblins and mini Pekka to distract the incoming push from the opponents, and the musketeer will easily chip out the opponent’s tanks.

Valkyrie: Now Valkyrie is again a very strong card when compared to other cards that cost the same as the Valkyrie. The Valkyrie provides you with excellent defence and offensive potential as this card has a ton of health and a ton of AOE damage.

Valkyrie can easily take out almost every swarm ground unit; she can also counter units like barbarians, Skeleton army, single-handedly counter any ground push, and easily counter prince and mini Pekka. She should be used with the tank or any other fast-moving cards like the mini Pekka, hog rider, or the prince, and she should be deployed in front of the fast-moving cards, so the enemy won’t be able to drop swarm units to block your push.

Arrows: Now Arrows, without a doubt, is the best spell card in the game which can be used to deal decent damage and kill swarm cards with ease. The arrow is the best card to have if you are looking for a positive elixir trade, as it can kill goblins, minions, minion hordes, skeleton army, and even goblin gang. The card can clear swarms and protect your tank so that it can reach and connect to the enemy’s tower.

Balloon: A balloon is an air unit that only targets building in the game. Now the balloon might not feel much of a strong card as the card doesn’t have much hp, but once you put a tank in front of him now, that becomes a different story. The most used balloon decks are the Giant loon and the Lava Loon deck.

Miner: The miner is the first legendary card that can be unlocked in the Pekka playhouse. The miner does not deal much damage, but he can also be used as a semi-tank to tank for many different cards that can deal damage. The miner control decks are super meta in the lower levels, and the fact that the miner can reach anywhere on the map makes him a great card.

Goblin Giant: The goblin giant is a great replacement card for the giant in the upper arenas. The goblin giant has almost the same mechanics, but he can protect himself as he carries 2 spear goblins at his back. And when he dies, he deploys the 2 spear goblins he was carrying and then they can be used to defend or attack.

Inferno Dragon: Rumours are that once the wizards upgraded the baby dragon with infernal technology, and now he terrorises players by being the legendary solid card. 

The inferno dragon is nothing but a flying infernal tower, he deals damage over time, and he is great at killing tanks and towers. If ignored, he can take the tower in a blink of an eye as his damage grows over time.

Mega Knight: Mega knight is a legendary card that can deal a ton of damage, but that is not the main problem. It is difficult to deal with him because he deals splash damage. Imagine someone with HP and damage of a Pekka but someone who can deal damage in a fireball area; yes, that’s a mega knight for you. Use him to kill enemies on defence or tank for supporting cards on offence, and he won’t disappoint you.

Dart Goblin: The dart goblin is a fast, agile unit with a very fast attack speed and very high damage. The dart goblin is a very good unit on defence as he can be used to clear swarm cards. He can also be used as a tank killer or a good support card for your tank.

We hope that the information given in this article was helpful for you and that you reached your desired next arena in Clash Royale. That is all for this article; if you have questions regarding this article, feel free to comment using the comment section below.

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