Wild Rift Seraphine Build Guide with Items, Runes, Abilities and Summoner Spells

In League of Legends Wild Rift, Seraphine as an enchanter mage commonly played in a Mid lane and as a Support. Seraphine uses her abilities and attacks to clear minions, control team fights, and burst down enemies with her ultimate. She primarily deals magic damage with her abilities and attacks and can deal lots of damage with her ultimate and attack combo. Seraphine is considered as an “Easy to play” champion based on her abilities and playstyle.

In Wild Rift, Seraphine is considered as an A-tier pick for Mid lane and Support. In this guide, we will look at the Best Item Builds, Runes, Summoner Spells, and Ability analysis for Seraphine, including some tips and tricks we have found especially for you. So, whether you are a new player or just want to refine your skills on the Seraphine, we have covered everything you need to master Seraphine.

Wild Rift Seraphine Build Guide with Items, Runes, Abilities and Summoner Spells

Let’s start with the Runes first, 

Best Summoner Spells for Seraphine in Wild Rift

1. Best Runes for Seraphine (Mid Lane)

Name Stats
 

electrocute wild rift

Electrocute

Burst Damage: 

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus damage (adaptive).

damage: (30-184) based on level + 40% AD + 25% AP

Cooldown: 25 Seconds

Gathering Storm rune

Gathering Storm

Increasing AD/ AP

Every 3 minutes, gain increasing adaptive AD or AP

Totalling: 2,5,9,14… AD etc or 4,10,18,28… AP etc; based on the game time.

Second Wind

Second Wind

Heal after taking damage

Gains 6 Health every 5 seconds. 

After taking damage from an enemy champion regenerates 6 + (3% of your health) over the next 10 seconds. This effect is doubled for melee champions.

Manaflow Band rune

Manaflow band

Mana

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Note: You can also use weakness instead of Gathering Strom if you want to play more aggressive from the start.

Weakness rune

Weakness

2. Best Runes for Seraphine (Support)

Name Stats
 

aery wild rift

Aery

Poke, protect:

Your attack and abilities send arey to target. Damaging them or shielding allies.

Damage: (10-60) based on your level + 20% AD + 10% AP

Shield: (20-120) based on your level + 40% AD + 20% AP

Arey cannot be sent again until it returns to you.

Weakness rune

Weakness

Control, Bonus Damage 

Impairing the movement of the enemy champions makes them take 5% more damage in the following 5 seconds.

Loyalty rune

Loyalty

Shared Bonus AR/ MR

You gain 2 AR and 5 MR. Your closed ally champion gains 5 AR and 2 MR. 

Pack Hunter rune

Pack Hunter

Mobility, Team Gold

While near an ally champion gain 2% movement speed. For each unique ally, you participate in takedown with you gain 50 gold and ally gain 50 gold. 

Now, Let’s look at the “Summoner Spells for Seraphine“,

Best Summoner Spells for Seraphine in Wild Rift

Name Stats
Flash 1

Flash

Flash undoubtedly the best spell for any champion you play. Flash is used to teleport your champion forward for any aimed direction. (Cooldown: 150 seconds)
Ignite

Ignite

Ignites target enemy champion, dealing (60-410) true damage based on the champion level over 5 seconds and inflicting them with grievous wounds. Grievous wounds reduce healing effects by 50%.

Note: If you are playing the Seraphine as a Support, then you can also pick Exhaust instead of Ignite.

Exhaust

Now, It’s time to start with the most important and exciting part of this guide, “Best Item Builds for Seraphine”, 

Best Item Builds for Seraphine in Wild Rift

In Wild Rift, You build various items on Seraphine based on the enemy champion you are facing and your playstyle. Let’s start with the Item Builds,

1. Seraphine Item Build (Mid lane)

Archangels Staff

Archangel’s Staff

Liandrys Anguish

Liandry’s Torment

Ionian Boots of Lucidity

Ionian Boots of Lucidity

Rabadons Deathcap

Rabadon’s Dathcap

Hextech Rockbelt

Ionian Protobelt

Morellonomicon

Morellonomicon

Void Staff

Void Staff

Stealth Ward

Ward

2. Seraphine Item Build (Support Dragon lane)

harmonic echo

Harmonic Echo

Ardents Censer

Ardent Censer

Ionian Boots of Lucidity

Ionian Boots of Lucidity

athenes unholy grail

Athene’s Unholy Grail

Locket of iron Solari

Ionian Locket Enchant

Rabadons Deathcap

Rabadon’s Deathcap

Rylais Crystal Scepter

Rylai’s Crystal Scepter

Stealth Ward

Ward

Now, Let’s look at the “Seraphine’s Ability analysis with Attack combos”, 

Wild Rift Seraphine’s Ability analysis with Best Attack Combos

Let’s start with the Ability analysis first, as it will help us understand Seraphine’s ability in-depth so you can perform better attack combos. So, Let’s begin,

Wild Rift Seraphine’s Ability analysis with Stats

1. Stage Presence (Passive)
seraphine passive

Stage Presence

Echo: Every third basic ability cast will echo, casting it again.

Harmony: Casting an ability grants a note to nearby allies for 5 seconds. For each note, Seraphine’s next attack gains a 30 attack range and deals an additional 4 magic damage (4 + 4%).

2. High Note (First Ability)
Seraphine Q

High Note

Deals 55 magic damage (55 + 50% AP) in target’s area, increased by 0% – 50% based on the enemies missing health.

Reaches maximum damage when a target is below 25% health.

Base Damage: 55/70/85/100

Mana Cost: 60/65/70/75

Cooldown: 10.7/8.8/6.8/4.9 Second

3. Surround Sound (Second Ability)
Seraphine W

Surround Sound

Shield all nearby champions for 60 damage (60 + 40% AP) for 2.5 seconds and grants them 20% movement speed for 2.5 seconds.

If Seraphine is already shielded, nearby allies are healed for 5% of their missing health (5 + 0.01% AP), increased by 50% for each ally.

Shield: 60/80/100/120

Mana Cost: 40/60/80/100

Cooldown: 22.4/19.5/16.6/13.7 Second

4. Beat Drop (Third Ability)
Seraphine E

Beat Drop

Deals 60 magic damage (60 + 50% AP) to enemies and slows them by 99% for 1 second.

If the enemy is already slowed, they are rooted instead. If they are rooted, they are stunned.

Base Damage: 60/90/120/150

Mana Cost: 60/70/80/90

Cooldown: 11.7/10.7/9.8/8.8

5. Encore (Ultimate)
Seraphine R

Encore

Deals 150 magic damage (150 + 70% AP) to enemies and charms and slows them by 40% for 1 second.

Spells extends when it touches an ally or enemy champion.

Base Damage: 150/250/350

Charm Duration: 1/1.25/1.5 Second

Cooldown: 117.1/97.6/78

Now, Let’s look at the “Seraphine’s Ability up-gradation path”, 

Which Seraphine’s Ability I should upgrade first?

In Wild Rift, when playing as Seraphine first, all three basic abilities. After that, keep upgrading her E to the max level, followed by his Q and W. Don’t forget to unlock and upgrade ultimate whenever available.

Seraphine’s Ability Upgradation Path
Seraphine Q

High Note

2 8 10 11
Seraphine W

Surround Sound

3 12 14 15
Seraphine E

Beat Drop

1 4 6 7
Seraphine R

Encore

5 9 13

Note: Q = first ability, W = Second ability, E = Third ability, R = UltimateNow, Let’s look at the “Seraphines Attack Combo”,

Now, Let’s look at the “Seraphine’s Attack Combos”,

Wild Rift Seraphine’s Attack Combos

In Wild Rift, You can create multiple attack combos with Seraphine based on the enemy champion you are facing and your playstyle. Let’s look at some amazing Attack Combo used by Seraphine Main’s,

Seraphine’s Attack Combo: 

R (Encore) > E (Beat Drop) > W (Surround Sound) > Q (High Note)

Wild Rift Seraphine’s Gameplay Tips and Tricks

wild rift seraphine

Early Game: 

In Wild Rift, Seraphine’s early game is pretty weak as her ability deals very low damage in the early game. So, in the early game, just focus on farming and try to poke enemies with your abilities whenever you get a chance. Seraphine gets a massive power spike when she reaches level 5 and gets her ultimate. You can look for an all-in attack combo once you reach level 5. If you cannot find a good opportunity to engage in your lane, roam the side lane and use your ultimate to help your team.

Mid to Late Game:

Seraphine can one-shot squishy enemies with an attack combo in the late game. So, roam with your team in the late game and use your flash and ultimate combo to engage.

Frequently Asked Question about Seraphine

Which lane should I play as a Seraphine?

In Wild Rift, Seraphine is the Mage champion commonly played in Mid lane and Support.

How good is Seraphine in Wild Rift?

In Wild Rift, Seraphine is considered as an A-tier pick for Mid lane and support.

Which Runes should I use with Seraphine?

The Best Runes for Seraphine are Electrocute, Weakness, Second Wind and Sweet tooth.

Which ability I should upgrade when playing as a Seraphine?

When playing as Seraphine first, your E to the max level, followed by her Q and E. Don't forget to unlock and upgrade her ultimate whenever available.

Wild Rift Other Champions Guide: 

Screenshot 2020 11 21 20 38 56 41 500038da5365cdd33792125a3fce7f35 1

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For the latest Wild Rift updates, visit: wildrift.leagueoflegends.com

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